![]() Upon loading the game, I was met with a dialogue box that detailed how adjustments have been made to fairly narrow and problematic depictions of Native Americans in the original. One final adjustment made for the Definitive Edition is a more political one. ![]() It’s also uncertain if further adjustments will be made after the release period. Adding two more civilizations is likely to shake things up somewhat, but it’s unclear how many balance adjustments have been made, if any. There’s a lot more diversity in units and factions compared in Age of Empires 3 compared to previous entries, so this leads to a lot of imbalances if not handled correctly. The other big hurdle is civilization balance, then. Or at least, that's how things were in the preview build fingers crossed that they haven't done anything stupid like reintroduce the grind in the final release. Anything now unlockable is just minor customisation options that you can see whenever you check your Home City screen. ![]() There’s no need to grind or unlock options you have everything for your Home City from the get go, allowing you to build your decks as you see fit. Mercifully, this was later adjusted, and that carries over to the Definitive Edition. Given that these were individually unlocked for each civilization? That’s a huge amount of grind for what’s supposed to be a competitive multiplayer experience. While this may not seem like a bad system, the original release of Age of Empires 3 needed you to grind out unlocks to best utilise this. Setting up a good Home City arrangement for the right map and opponent can net you a serious edge if used correctly. These can be anything from resources, unique upgrades, or a squad of units. Accomplishing actions in a match gives experience, and experience thresholds let you dispatch these shipments. The Home City is effectively a deck-building system that allows you to tailor-make a selection of shipments per civilization.
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