The cars handle fantastic and move in a realistic way as you can swing your back-end by tapping on the brakes as you enter a turn, allowing you to gracefully slide around the sharpest of corners. Your every slide, skid or crash could be costly, and it’s this that makes DiRT so hard. Rally is a checkpoint race against time, there’s no need to worry about laps or positions, and it’s simply you versus the clock. Each race eases you in, allowing you to test the track if you choose to do so. This doesn’t work as well as it should as most sections of track end up being recycled and ultimately bringing unwanted familiarity. Codemasters don’t have the rights to the World Rally Championship, so all Rally stages are procedurally generated. DiRT 4’s emphasis is its career, a lengthy and tough trawl through numerous tournaments and competitions to gain that top spot as you race around tracks across five locations spanning the globe. That’s not to say average racing fans won’t find anything to please them here, the racing is spot on, and the tracks are satisfyingly challenging on the rally-lite “gamer” mode. With all of its jargon, management features and realism, this one is for the fans. The DiRT series is not for the casual gamers. Although there have only been six DiRT titles, it is actually the successor to the Colin McRae Rally series. DiRT 4 is Codemasters’ twelfth game in the series (with DiRT Rally being its most recent) that takes racing off the tarmac and into the….well, dirt. Rally driving is for the thrill seekers, in the video game world, there is only one name that stands out, DiRT. It’s a world away from street racing or track racing Rally tracks have abrupt turns, environmental hazards and treacherous jumps. The sport of Rally has its own following, one of passionate petrol heads who thrive on off-road terrain-treading whilst keeping that gas pedal firmly pushed down.
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